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Old Dec 15, 2008, 12:17 PM // 12:17   #1
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Default Redesign Ritualist Elite

Let's make ritualist elites what they should have been (let's overpower them basically). I'll start with
Preservation (PVE)
5e 2c 15r Creates a lvl 5 11 17 spirit of preservation, for 45 seconds whenever allies in the area deal damage (spells, skills, autoattacks) they steal up the same amount health from the foe they attacked


Preservation (PVP), same effect but it affects everyone in the area (kinda like a nature ritual) so it would be counterproductive to use.
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Old Dec 15, 2008, 02:42 PM // 14:42   #2
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so u would do dmg And steal health?dont u think that is a bit overpowered?
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Old Dec 15, 2008, 02:55 PM // 14:55   #3
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Quote:
Originally Posted by legacyofkain85 View Post
so u would do dmg And steal health?dont u think that is a bit overpowered?
Quote:
Originally Posted by Keira Nightgale View Post
Let's make ritualist elites what they should have been (let's overpower them basically).
12 chars limit
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Old Dec 15, 2008, 03:06 PM // 15:06   #4
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Sure, I'll play!

Spirit Channeling
Elite Hex Spell.
For 5...13 seconds, if target foe dies, you gain 5...17 Energy and all your skills are recharged.
5, 3/4, 45
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Old Dec 15, 2008, 03:41 PM // 15:41   #5
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Originally Posted by upier View Post
Sure, I'll play!

Spirit Channeling
Elite Hex Spell.
For 5...13 seconds, if target foe dies, you gain 5...17 Energy and all your skills are recharged.
5, 3/4, 45
oh, wait, that sounds vaguely familiar.
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Old Dec 15, 2008, 05:16 PM // 17:16   #6
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Tranquil was tanasen.
10e 1c 20 recharge
You hold Tanasen ashes for 5-17 seconds and get + 10- 27-52 armor. When you drop his Ashes, you lose 1- 2-3 enchantments. For every enchantment lost this way you loose 1 hex and foes in the area can't attack you for 5- 8- 12 seconds.
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Old Dec 15, 2008, 05:39 PM // 17:39   #7
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This thread reminds me of THIS: http://guildwars.wikia.com/wiki/User:BarGamer#Humor
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Old Dec 15, 2008, 07:39 PM // 19:39   #8
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Caretaker's Charge
1 energy, 1/4s cast time, 1s recharge
All hostile creatures in the area take 1200 damage. Your health is set to 5000 and you can not take any damage for 5 minutes. Your party's movement speed is increased by 200%.
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Old Dec 16, 2008, 09:01 AM // 09:01   #9
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DWG on drop all enemy's in earshot DIE

Spirit Light Weapon: 5e 1sec cast 3 sec recharge.
For 30-60 sec target ally cannot lose more then 5% health.
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Old Dec 16, 2008, 09:50 AM // 09:50   #10
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Clamor Of Souls

10e, 1a, 8r

You steal up to 20...68 health from target foe and nearby foes. You gain 10 energy if you are in the earshot of a spirit.


And something that is overpowerd: I'd like to see Dragon Empie Rage from Togo's Story:http://guildwars.wikia.com/wiki/Dragon_Empire_Rage
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Old Dec 16, 2008, 10:12 AM // 10:12   #11
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Quote:
Originally Posted by deank81 View Post
Clamor Of Souls

10e, 1a, 8r

You steal up to 20...68 health from target foe and nearby foes. You gain 10 energy if you are in the earshot of a spirit.
Just make CoS cost 5 energy in PvE (while still keeping the 10 gain and lightning damage).
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Old Dec 16, 2008, 11:22 PM // 23:22   #12
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Signet of Spirits
5e 1/4s 10s

Create a level 24...32 spirit of Pain, Bloodsong, Shadowsong, Dissonance, Vampirism, and Disenchantment.


Weapon of Fury
5e 1/4 10s

For 30min, target ally attacks 50% faster, gains 10 strikes of adrenaline and 20 energy per hit. Target ally's attacks do armor ignoring damage.



Weapon of Quickening
5e 1/4s 10s

For 30min, target ally casts spells 500% faster, and projectiles from these spells move 500% faster. Target ally's spells recharge instantly.


Attuned was Songkai
5e 1/4s 30s

You are attuned to the Gods. If your character has Legendary Guardian, your skill bar is replaced with Dark Chain Lightning, Crystal Haze, Crystal Hibernation, Jagged Crystal Skin, Life Vortex, Earth Shattering Blow, Words of Madness, and Corrupt Power.



We can dream all day, but it'll never happen.
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Old Dec 16, 2008, 11:36 PM // 23:36   #13
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Originally Posted by Joshie0808 View Post
Weapon of Quickening
5e 1/4s 10s

For 30min, target ally casts spells 500% faster, and projectiles from these spells move 500% faster. Target ally's spells recharge instantly.
Two words: waka waka.
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Old Dec 16, 2008, 11:42 PM // 23:42   #14
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Spirits Strength
5e 0s 30s

Skill. For the next 60 seconds, your attacks double strike and hits each foe in the area, twice. Your attacks also remove enchantments. Whenever you remove an enchantment, you deal 55 damage adjacent the target you disenchanted, twice. You also attack 33% faster.
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Old Dec 17, 2008, 09:36 AM // 09:36   #15
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[Preservation] 5e 3a 10r
Elite Binding Ritual. Create a level 1...8 spirit. All allies within earshot cannot lose health.This spirit dies after 90 seconds.
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Old Dec 18, 2008, 02:43 AM // 02:43   #16
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[spirits strength]

Create a level 5...25 spirit that does 100 damage for each of its attacks. For each time this spirit attacks, it's damage is doubled. This spirit does after 120 seconds. When this spirit lasts it's full duration all damage you take it reduced to 0 when using skills.

E5
C3
R10
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Old Dec 18, 2008, 04:17 PM // 16:17   #17
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[Signet of Spirits] (C3, R20)
Elite Signet. Create three level 7 Spirits. These Spirits deal 30 damage with attacks. These Spirits die after 60 seconds.

[Spirit Channeling] (E5, C1, R20)
Elite Enchantment Spell. For 15 seconds, you gain +1...5...6 Energy regeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit.

Last edited by Nightow; Dec 18, 2008 at 04:22 PM // 16:22..
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Old Dec 18, 2008, 05:07 PM // 17:07   #18
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serious suggestions
[wanderlust]
No more health loss
[Weapon of Quickening]
1 sec activation.
duration 5-30
[Spirit Light Weapon]
add 25% block
[Tranquil Was Tanasen]
10e 1a 60r
For 10-60 whenever allies in earshot take damage 10% is redirected to you.
The damage you receive this way is reduced by 3-25.
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Old Dec 20, 2008, 02:12 AM // 02:12   #19
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moar srs bznz:

[Signet of Ghostly Might]
5/3c/45r

Create a spirit of Pain, Bloodsong, and Shadowsong at target caster's location. These spirits have +5..10..15 damage and attack 33% faster. These spirits die after 10..30..45 seconds.

[Weapon of Quickening]
5/1c/30r

For 20 seconds, target ally moves 50% faster, attacks 25% faster, and casts spells and binding rituals 50% faster.

[Soul Twisting]
5/2/5

Destroy target spirit. All nearby foes are struck for 100..120..150 damage and all allies in the area are healed for 20..30..40 health and gain 0..1..2 energy.
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Old Dec 20, 2008, 05:48 PM // 17:48   #20
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Quote:
Originally Posted by kazi_saki View Post
moar srs bznz:

[Signet of Ghostly Might]
5/3c/45r

Create a spirit of Pain, Bloodsong, and Shadowsong at target caster's location. These spirits have +5..10..15 damage and attack 33% faster. These spirits die after 10..30..45 seconds.
Get rid of shadowsong and replace it or just make it more like Togo's skill in the BMP where it creates 3 of it's own spirit types.

Quote:
Originally Posted by kazi_saki View Post
[Weapon of Quickening]
5/1c/30r

For 20 seconds, target ally moves 50% faster, attacks 25% faster, and casts spells and binding rituals 50% faster.
For a spirit spammer, rit lord/AP would be better.

Quote:
Originally Posted by kazi_saki View Post
[Soul Twisting]
5/2/5

Destroy target spirit. All nearby foes are struck for 100..120..150 damage and all allies in the area are healed for 20..30..40 health and gain 0..1..2 energy.
Make it armor ignoring damage.
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